Clockwork

Clockwork devices are a major technology on Sitiath. The basic idea is quite simple, they are all just like wind up toys, you wind them up and they go. The details aren't quite that simple, but you get the idea. Just about anything with moving parts can, and has, been made into a clockwork device, though there are a few devices, such as clockwork battlesuits, that can only be found in the country of Wocklor. All clockwork devices are made in Wocklor, and the secret to creating them is tightly guarded. Counterfeit clockwork devices can be found in many places, though many of them either don't work, break easily, or are not nearly as efficient as those made in Wocklor. People caught trying to steal the secrets of clockwork devices, or anyone who is getting close to ferreting out the secret, can expect a swift reaction from the Clockwork Secret Guard, a secretive organization whose sole objective is to protect the secret of clockwork creation.

Almost all clockwork devices have a wind time, which is how long it takes to fully wind the device, and a run time, which is how long the device will run after being fully wound. If you only wind the device for a portion of the time needed to fully wind the device, it will run for a proportionately shorter time. Some devices can be wound while being used, allowing them to run continuously. If this is true, it will be mentioned in the description. It takes a T# 17 Clockwork check to wind a clockwork device, and this check must be made each minute for the duration of the wind time. You cannot speed up the winding process; going too fast can break the device. The majority of clockwork devices require Operate Complex Clockwork checks to use properly. The T# for each use is mentioned in the devices' description. Failing the check badly can cause the clockwork device to break.

See Clockwork and Magic for how they combine.

Clockwork Devices