Elves

Elves in Sitiath are very similar to those as found in D&D, except that they live a lot longer (compared to 4th ed). They mature at about the same rate as humans, but elves can live to be over 1000 years old, staying quite vigorous until they are 700 or 800 years old. It is usually after that that time starts to catch up with them. For about 1 in 500 elves, these numbers are doubled. They are considered elder elves, but an individual elf won't know if they are an elder elf until they start to reach ages when most elves start to feel the passage of time. Elder elves remain vigorous all the way into their 15th century, and can live for over two millennia. Elder elves who adventured during their lives are amongst the most powerful beings on the face of Sitiath.

Even though elves are physically mature by the time they are 20, many continue to live with their parents for many years, some even until they have lived a century. Among elves, there is no stigma for staying so long; some even consider it very wise. Very few elves have children of their own until they have lived outside the home for many years, waiting until they have "lived" before bringing new elves into the world. This can be very different for families of elves that have lived in non-elven cities for a few generations, in which case they tend to act a little more like humans, living on their own shortly after reaching maturity.

Racial Traits

Medium Size

Speed 10ft

+1 Dexterity, -1 Constitution

Trained in Awareness skill and Perception focus

Low-light vision

Elves are immune to the Charm and Sleep spells as well as any similar effects (including alchemical) (GM discretion). Creatures targeting an elf with any kind of domination effect take a -5 penalty to their attack rolls.

Languages: Common, Elven

Elven Cultures

Elves have two distinct cultures, the star elves, masters of magic and the less common of the two, and wood elves, masters of the bow and of living in the forests of the world.

Elven, Star

+1 Intelligence

Trained in Magic Lore skill and Magic Knowledge, Detect Magic, and Spell Identification focuses

Trained in Planar Lore skill and two of the Planar Lore focuses

Growing up around Star Elves is to grow up around magic. You can decrease the mana requirements of any spell you cast by an amount equal to the status of the spell (so, 1-8). Take this into account after any other changes in mana cost.

Languages: Common, Elven

Elven, Wood

+1 Wisdom

Trained in Ranged Weapons skill and Bows focus

Trained in Nature Lore skill and 3 of the following focuses: Animal Knowledge, Geography Knowledge, Plant Knowledge, Survival, and Weather Knowledge

You have learned to move through natural terrain with ease. You can move your normal speed when entering or leaving a space of natural difficult terrain. Magical or created difficult terrain affects wood elves normally.

Languages: Common, Elven