Cultures

Cultures are one of the three things that define what and who a character is (the others being race and training). Below are descriptions of the many cultures that one can be a part of. Follow the links for more details and specific rules information for use with the APGS. Some cultures will have some minor prerequisites in order to be a member of the culture (for instance, Members of the Order must worship The Invincible, and to be a member of The Air Bound culture, you must be a gnome or elf from the Misshapen Isle).

There are many cultures that associated with a specific race. Generally speaking, you won't be of that culture unless you are also of that race, but exceptions do occur. The following races have their own culture or cultures and the cultures are described along with their race: Avians, Bugbear, Catfolk, Dwarves, Elves, Gnomes, Goblin, Halflings, Hobgoblin, Shadamen.

The Air Bound: These gnome and elven communities live in a land filled with creatures common to the Plane of Air.

Clock Workers: Humans, halflings, and gnomes living in Skordictil have spent so much time around clockwork devices that dealing with them has become second nature.

Drisileans: These sea bound marauders spend every waking moment aboard ship (except when they are attacking coastal communities), and thusly have become extremely adept aboard ship.

Dark Elves of the Blood: These dark elves live on Vaffirna and for many centuries have lived in close proximity to vampires and have picked up some minor vampiric traits. Some of these drow are chosen to undergo the ritual The Changing of the Blood, becoming something new.

Dwellers in the Woods: These human communities live in close proximity to elven communities and have picked up many of the secrets of being one with the forest.

Jalai: The Jalai are a semi-primitive horse culture that follows the bison herds over the Jalai Plains of Tethric.

Jhalhuns: These female humanoids live in the Jhalhun Jungle and believe in the absolute superiority of the female form. They raid villages and towns on the outskirts of the jungle for supplies and males to enslave.

Members of the Order: These individuals grew up a part of the Order of the Invincible.

Merchants of Maztiquelon: These people grew up in the city of Maztiquelon and have picked up many of the tricks of merchants and traders.

Avians of the Vale: These avians live in close proximity to a sizable dwarven community and have picked up some dwarven traits.

Star Elves of the Deep Mountains: These elves have lived in their Deep Mountain fortresses for many years, using magic to deal with the region's cold and violent giant populations, and as such, the demands of where they live have had a significant impact on their culture.