Celestine

Celestines are humans with a touch of the celestial in them, and as such they have a strong connection to the Positive Energy Plane. Celestines are impossible to miss, and have a very hard time concealing their ancestry. Their hair is usually a shimmering gold or silver; their eyes have an unusual glow to them and are usually amber in color (though other colors are possible); and their skin has an unmistakable sheen to it. Celestines tend to be kind and good individuals, and it takes the most terrible of circumstances to turn them to evil, but those that do physically change. Their hair will turn dark, and their eyes, hair, and skin all lose their luster. In other words, a celestine that has turned to evil will look very human. It is rare to find celestines gathered together in any significant numbers, though they do tend to be drawn to The Church of Light. Celestines are not a common race, and while they can mate with each other, most celestines are born from human parents, one of whom had a celestine somewhere in their ancestry. A celestine who mates with a human is more likely to have a human child than a celestine child, but there is a decent chance of having a celestine child.

Racial Traits

Medium Size

Speed 10ft

+1 Wisdom, -1 Dexterity

Trained in Planar Magic skill and Positive Energy Magic focus

Low-light Vision

A celestine starts knowing one Positive Energy Magic spell of Initiate status, regardless of its Intelligence modifier. When a celestine gains a level, it learns one additional Positive Energy Magic spell that they could learn without making a check, or at least an Initiate status spell. It must meet the Intelligence requirement for the status of the spell.

Negative energy resistance equal to times your Positive Energy Magic status (5-40)

Languages: Common, Astral