Drakkon

Drakkon originated during the Dragon Wars. They were a creation of the Cult of the Citadel of the Dragon, a way of blending dragon and human. At this point, drakkon weren't a true breeding race, each drakkon was a creation, the process of which was lost when the Cult fell. Unfortunately for the Cult, The Five-Headed, Telimal, took exception to this, as did his sister, The Brilliant, Belimal, and using their combined powers, they changed the drakkon into a true breeding race. The drakkon, with the blessing of both dragon gods, then turned on their creators. This, combined with the fact that The Five-Headed stopped granting spells to clerics of the Cult, was the major turning point in the Dragon Wars.

The drakkon of Sitiath are similar to the dragonborn described in D&D, except they live a lot longer and some of them have wings. Being a mix of human and dragon blood, they live much longer than humans, but not nearly as long as dragons. No one really knows the typical lifespan of a drakkon, since they are a relatively new race and many do not live to see old age. The most learned scholars theorize that drakkon have life spans similar to that of dwarves, staying vigorous until about an age of 250 years and some living to be more than 300 years old. This said, there is at least one confirmed case of a drakkon living to be over 400 years old. One thing that is known for sure is that once a drakkon reaches an age where is starts to physically deteriorate, it does so quickly, though they can still live many years in such a deteriorated state.

There are no drakkon countries on Sitiath, but there are some communities that are made up mostly of drakkon. Most of these are located in rebuilt citadels of the Cult of the Citadel of the Dragon.

Other races look at drakkon in varying ways, usually depending on the life span of the race in question. The shorter lived races such as humans and halflings regard them as just another race on the face of Sitiath, and their treatment of drakkon varies as much as it does with any other race; while the longer lived races such as elves look upon them as something of a curiosity, as there are members of those races that can remember a time when drakkon didn't exist. Generally speaking, the longer lived races treat drakkon with less racism than do the shorter lived races; they can remember the drakkon fighting against the Cult of the Citadel of the Dragon.

Most drakkons gain a breath weapon based on their dragon heritage, while a small number are born with wings (but no breath weapon). When a player creates a drakkon character, the player should roll 2d10. If either die results in a 10, the character can have wings, but loses its breath weapon. Drakkons tend to be bulky creatures, but those with wings tend to be much more lithe, weighing as much as 50 pounds less than their wingless brethren.

Racial Traits

Medium Size

Speed 10ft

+1 Magic, -1 Dexterity (no wings) or -1 Constitution (wings)

Trained in Magic Lore skill and Detect Magic focus

Low-Light Vision

Dragon Heritage: Pick one.

-Acid dragon: scale color is black, green or copper; breath weapon (if available) does acid damage and energy resistance is acid.

-Cold dragon: scale color is silver or white, breath weapon (if available) does cold damage and energy resistance is cold.

-Fire dragon: scale color is gold, brass, or red; breath weapon (if available) does fire damage and energy resistance is fire.

-Lightning dragon: scale color is blue or bronze, breath weapon (if available) does electricity damage, and energy resistance is electricity.

Energy Resistance: a drakkon's energy resistance is equal to 5 times their Endurance status (5-40).

A drakkon's breath weapon is a 15 ft cone that targets all targets in the area and requires 6 AP to use. Make a single Endurance check and compare it to the target's Combat Defense. A drakkon does not take an armor check penalty on this Endurance check. The breath weapon does 1d6/10 damage (damage type depends on the drakkon's dragon heritage) on a hit and half damage on a miss. A drakkon must take a rest before it can use its breath weapon again, or it can spend 1 AP and sacrifice 20 Stamina to immediately regain the use of its breath weapon.

Flight: For drakkons with wings, they have to build up their strength and endurance before they can fly.

-A drakkon with a Strength modifier of 1 gains a fly speed of 10ft, but can only fly to a maximum height of 25 ft and for a number of rounds equal to its Endurance status (so, 1-8 rounds). The drakkon must do something other than fly for the same number of rounds that it was flying before it can fly again.

-A drakkon with a Constitution modifier of 2 can fly for a number of rounds equal to twice its Endurance status (2-16 rounds).

-A drakkon with a Strength modifier of 3 can fly to a maximum height of 50 ft.

-A drakkon with a Constitution modifier of 4 can fly for a number of rounds equal to thrice its Endurance status (3-24 rounds).

-A drakkon with a Strength and Constitution modifier of 5 and an Endurance status of at least Journeyman has no limits on how high it can fly and can fly as long as it could walk (before having to make Endurance checks).

Languages: Common, Draconic