Battlesuit Mage

Clockwork battlesuits are found only in the country of Wocklor. There were developed for use with 4th edition D&D. The paragon path described below will eventually be translated into a talent or two for use with the APGS.

The Battlesuit Mage paragon path is for spellcasters who would like to be able to cast spells while in a clockwork battlesuit.

11th level: While you are in a clockwork battlesuit, you are considered to have line of effect to anything you have line of sight to while in the clockwork battlesuit.

11th level: You can spend an action point while in or adjacent to your clockwork battlesuit to repair damage on the battle suit. Spend a healing surge in addition to the action point to repair a number of hit points equal to one quarter the maximum hit points of the clockwork battlesuit.

16th level:

11th level encounter power: make an attack, maybe melee basic. on a hit, you can make a secondary attack on the target that must be ranged arcane power, you don't provoke from the use of this power. Essentially allows you to hit the same opponant twice in one round.

The 12th level utility power will allow the Battlesuit Mage to repair some damage to the clockwork battlesuit, probably as if "it" had spent a healing surge. Probably a standard action encounter power. Second wind for the battlesuit?

The 20th level daily power will allow the Battlesuit Mage to animate the clockwork battlesuit for the rest of the encounter

Ideas: spells that the mage casts on himself also affect the battlesuit, if possible (see the share spells ability that animal companions and familiars have); at final level, gains the ability to animate the battlesuit as per animate object, all stats are unchanged, only for a short period of time (like 3 encounters, no more than 5 minutes total per day).