Aquans

The aquan are a humanoid race that live almost exclusively under the water. They resemble humans in all ways except for the gills they have on their necks and the webbing between their fingers and toes. They were created at the time of the Great Catastrophe. When the earthquake struck, the foundation of the land of Wystral cracked and broke apart, causing Wystral to sink. The people of Wystral had long been worshipers of The Whirlpool, and in their plight they raised their voices as one to their deity, who heard their plea and granted them the ability to breathe underwater as well as a boon to help them survive underwater. While many people still died in the sinking of Wystral, and their civilization was utterly destroyed, the people of Wystral largely survived to rebuild their civilization, only now they were building on the ruins of their former homes at the bottom of the sea. The hardships were many for the aquan during the Dark Millenium, but they persevered and survived. Today, most aquans still live in rebuilt Wystral, but there are small colonies throughout the sea that are thriving and growing. Aquan are beginning to be seen more in the lands above the sea, but they are still quite uncommon.

Racial Traits:

Average Height: 5'6"-6'1"

Average Weight: 140-190 lbs.

Ability Scores: +2 Constitution, +2 Dexterity or +2 Wisdom

Size: medium

Speed: 6 squares, swim 6 squares

Vision: Low-light Vision

Languages: common, aquan

Skill Bonuses: +2 endurance, +2 nature

Amphibious: Aquan can breathe water and air equally well, without limitation.

Aquatic: Aquan have the aquatic subtype.

Aquatic Weapon Proficiencies: Aquan are proficient with all simple and martial weapons in the spear or crossbow groups.

Human Heratige: Aquan are treated as humans for the purpose of meeting the prerequisites for feats, paragon paths, or epic destinies, as well as other things that may include race as a prerequisite.

Aquatic Regeneration: When bloodied and in a natural body of water (even just up to the ankles), Aquan gain regeneration equal to their Constitution modifier (minimum 1). At 11th level, the regeneration is equal to twice your Constitution modifier (minimum 2), and at 21st level, the regeneration is equal to three times your Constitution modifier (minimum 3).

Boon of the Whirlpool, Aquan Racial Power

As you hit your enemy, a sudden rush of water surrounds them, buffering them with extra punishment and forcing them out of position.

Encounter

Free Action

Trigger: You hit an enemy

Effect: Your attack deals an additional 1d6 damage and you can slide the target 1 square.

Special: If your target is in a body of water, or if your target has the aquatic subtype, the attack instead does an additional 1d10 damage and you can slide the target 3 squares.

Special: The damage increases to 2d6 (or 2d10) at 11th level and to 3d6 (or 3d10) at 21st level.

Racial Feats:

Underwater Weapon Specialization (heroic): You gain proficiency will all spears and crossbows and gain a +2 to damage with weapons in the spear and crossbow groups.

Speedy Swimmer (heroic): Your swim speed increases by one.

Aquans have not be detailed for the APGS yet, the above are rules for 4th ed D&D and can be used as a beginning point for playing an aquan. Will gain Stamina Regeneration equal to Fortitude status while in water, even just standing in a puddle (being rained upon doesn't count).