Gnomes

Gnomes are very similar to hill or rock gnomes of D&D. There are two distinct cultures amongst gnomes. The majority are hill gnomes, while the others are forest gnomes. The later have the same racial traits, but very different cultural traits. They are very strongly devoted to The Burrower, Baertikk.

Svirfneblin, or deep gnomes, are another distinct sub-race of gnomes, but are different enough that they are an entirely different race.

Racial Traits

Small Size

Speed 10ft

Low-light vision

+1 Intelligence, -1 Strength

Trained in Awareness skill and Appraisal focus (gnomes have an innate sense of the value of things)

A gnome trained in Illusion focus automatically knows the spells Ghost Lights and Illusory Sounds, even if they don't meet the Intelligence requirements for learning an Initiate status spell.

Languages: Common, Gnome

Gnome Cultures

Gnome, Hill

+1 Persona

Trained in Craft skill and one of the following focuses: Alchemy, Engineering, Gemcutting, or Sculpting

Trained in Arcane Magic skill and Illusion focus

Trained in Persuasion skill and Deception focus

Illusion exposure: Hill Gnomes are exposed to illusions a great deal while growing up; as such, they gain a +2 culture bonus to Illusion checks and to Mettle checks to discern illusions, and enemies targeting them with Illusion spells take a -2 to their check.

Languages: Common, Gnome

Gnome, Forest

+1 Wisdom

Trained in Nature Lore skill and one Nature Lore focus (except Ride)

Trained in Nature Magic skill and one of the following focuses: Animal Magic, Plant Magic, Survival Magic, or Weather Magic

Trained in Awareness skill and Perception focus

If you reach the Novice status in the Animal Magic focus, you automatically gain knowledge of the Speak with Animals spell, but not the ritual, even if you don't meet the Intelligence requirement for learning an Apprentice status spell. You can cast this spell for half its normal mana cost.

Languages: Common, Gnome, Elven