Gnoll

Gnolls are evil humanoids, a combination of hyenas and some other humanoid race (many scholars believe the race to be orc). Gnolls are frequently found living on the fringes of civilized lands, though their packs can also be found wandering the open plains far from civilized lands. They are very tribal in nature, and their packs move around fairly consistently, looking for food or for other humanoids to raid. They are especially problematic on well traveled roads far from any major cities, where they raid caravans and other travellers.

Racial Traits

Medium Size

Speed 10ft

+1 Constitution, -1 Charisma

Gnolls have a strong survival instinct and are trained in the Nature Lore skill and Survival focus

Scent: Gnolls have keen noses, and gain a +2 racial bonus on Perception checks based on smells. If they are trained in the Tracking focus, they gain a +2 racial bonus to Tracking when tracking by smell.

Low-light Vision

Languages: Common, Gnoll

Cultural Traits

+1 Wisdom

Choose 3 of the 4 following skill and focus training options:

Trained in the Armor skill and Light Armor focus or the Martial Ability skill and the Unarmed Combat focus

Trained in the Heavy Weapons skill and the Polearms and Spears focuses or the Ranged Weapons skill and the Bows focus

Trained in the Nature Lore skill and the Animal Knowledge focus and one of the Plant Knowledge, Geography Knowledge, or Weather Knowledge focuses

Trained in the Persuasion skill and the Intimidation focus

Pack Attack: Gnolls like to attack in packs, and know how to use their numbers to their advantage. Whenever someone with this culture has a numerical advantage bonus, it gains a +2 cultural bonus to the attack roll.

Languages: Common, Gnoll (unless you are a gnoll, you only understand their language; it is impossible to speak gnoll if you aren't one, except by magical means)