Revenant

Revenants are humanoids that have been brought back to life after being dead for a very long time. The process of awakening as a revenant is similar to that of being reincarnated, only you keep your basic physical form, but you have extremely limited memories of your previous life, though they somehow retain the skills they possessed in their former lives, so if the humanoid in question was a stealthy rogue in its former life, it will retain all of those skills. For example, if you were a dwarf in your previous life, your physical form will be that of a dwarf, but you will have none of the racal traits of a dwarf. Revenants forged a pact with a particular god while they were still alive. The pact basically allows the god to return the humanoid's spirit to its body at a time of the god's choosing, at which point the revenant has to do a duty for the god. This duty is usually finite in nature, though finite can mean years or even decades. During the time between death and awakening, the humanoid's body is kept in a sort of stasis state, decaying incredibly slowly. When the revenant finally awakens, it resembles its former self, but its body is desiccated, with graying skin and dark eyes. Revenants are frequently mistaken for undead, but they are not. After the duty has been completed, the revenant then has the choice to die and have its spirit returned to its patron's plane, or to continue to live on, free of the pact of the god. Most gods don't use revenants, but The Taker, The Shade, The Blacklight, The Dead Man, and The Destined use them with some frequency.

Racial Traits

When choosing to play a revenant, you should work with your GM to first determine the god your character made a pact with, as well as the duty that the god asks of the revenant.

Revenant's gain training in 2 skills, each with an associated focus. These are considered racial abilities. The revenant also gains an additional ability, a boon from their deity.

The GM should determine what this is based upon the deities proclivities and the task the revenant has been assigned. The strength of the boon should be in line with other racial abilities. It should not give training in a skill or focus, nor should it give bonuses to attribute checks. It should also not grant additional ranks in a skill or focus.

A revenant also gains the benefits of a culture like any other character or NPC. This culture may actually be from a long lost civilization, and could require creation by the GM.