Goblin

"The bane of civilizations everywhere." is how one historian once described goblins. Goblins are small humanoids that have warty skin that ranges from light green to a greenish gray. They breed incredibly fast, and that is their main source of power, sheer numbers. One human warrior may be worth 5 goblin ones, but a goblin army will attack with such numbers that it won't matter. Individually, goblins are very dextrous creatures, and can be very wily and tricky.

Racial Traits

Small Size

Speed 10ft

Low-light vision

+1 Dexterity, -1 Willpower

Trained in Thievery skill

Trained in Stealth focus

Languages: Goblin

Goblin Culture

+1 Dexterity

Trained in Martial Ability skill and Evasion focus

Trained in Nature Lore skill and Animal Knowledge and Riding focus

Trained in Range Weapons and Bows focus

Goblins learn to take advantage of their numbers. Goblins get a bonus to damage rolls equal to half their numerical advantage attack bonus (round up, minimum 1).

Languages: Goblin