Avians of the Vale

Outside the dwarf city of Herkdon on the land of Tethric, there is a small vale in the mountains that is home to a community of avians. These avians have frequent dealings with the dwarves and have picked up some of their less inate racial traits.

Prerequisites: must be an avian from the Herkdon vale; must speak dwarven, trained in Endurance or Dungeoneering

3rd Level: +2 cultural bonus to Perception; gain proficiency with simple and martial axes and hammers; bonus feat: Armor Proficiency, choose the type of armor you gain proficiency in, you must meet all prerequisites for the feat.

6th Level: +2 cultural bonus to Endurance; +2 to saving throws against poison; you gain the Dodge Giants feat as a bonus feat

9th Level: +2 cultural bonus to Dungeoneering; no longer take a penalty to speed while flying when wearing heavy armor; you are considered a dwarf for meeting the prerequisites of feats, paragon paths, or other game aspects; you gain the Receive the Charge power as a daily power (from the Firstborn of Moradin paragon path)

This culture is still undeveloped for the APGS. The above rules apply to 4th edition and give a pretty good idea of what the rules for the culture will be like.